Call of Duty: Infinite Warfare has been in the news for all the wrong reasons ever since it was announced. It not only became the most disliked trailer ever on Youtube but also became the first Call of Duty game ever to get less views on its reveal trailer than a Battlefield title announced in the same calendar year.
The company’s decision to go ahead and take the franchise into space has not really bode well with gamers and the critics alike, and they feel that the franchise isn’t really making much of a progress in recent years.
One major issue was that people felt despite being the best-selling first-person shooter series, the franchise hasn’t really evolved visually like it should, especially compared to its competitor, EA’s Battlefield series which is known for its amazing visuals.
Adding fuel to this fire is the recent disclosure that Infinity Warfare would join the long-list of Call of Duty titles utilizing a heavily modified but old engine used in previous CoD titles. This means the game isn’t being made using a new engine but utilizing the same old engine that’s been used since forever, albeit with modifications.
This information was revealed by the game’s design director, while doing an interview with AusGamers.
In the last three years, we have made continual improvements to our tech, we have overhauled our animation engine, physics, AI system, NPC behaviors and more. We are doing a lot that has never been done in the series before, like seamless, streaming level transition, for instance, that allow us to go from ground combat to space and then inside our hub as a continual experience, so we needed to re-engineer our systems to deliver on that vision.
He also elaborated on what kind of improvements the team is adding to the old engine and some of these changes look really promising. Read on to know what they’re planning to do.