CD Projekt RED’s recently-revealed new game, Cyberpunk 2077, floored fans with its style, design and jaw-dropping 40+ minutes of gameplay reveal, and it just seems to be getting better and better.
In an interview with Gaming Bolt, level designer Miles Toft hinted at how sidequests will work in the upcoming game, stating: “Sidequests are great opportunities for us to tell stories of our cyberpunk world. After all, despite not being a part of the main questline, they are still connected to the world and can elaborate on certain parts of it, like the characters.
“So it’s all interwoven. And yes, that also means that our sidequests could affect the main story.”
Speaking to Metro, the game’s quest director Patrick Mills also commented on the way CD Projekt RED plans to use sidequests in Cyberpunk.
He stated: “The way that we develop side quests is very often by looking at the main story; after we’ve written out and sketched out the main story we find the characters that maybe we want to spend more time with, themes, or even bits of old main story that aren’t getting used anymore…
“And for us, our rule for side quests is that the story has to be something that you’ve never seen before, there’s gotta be something in this story that’s different. It’s never gonna feel like, ‘Go here, do that’. It’s you go there and do that and then something happens.”
CD Projekt RED is no stranger to providing us with the best-of-the-best when it comes to deviating from main missions in its games.
The Witcher 3 is notorious for its rich, colourful and exciting world, which definitely has no problems when it comes to keeping the player busy (and entertained!)
Cyberpunk 2077 is still awaiting a release date, but hopefully it’ll be out sooner rather than later…