DICE took home the prize for “Best Technology” for its Frostbite 2 engine during the Game Developer’s Choice awards. DICE’s rendering architect Johan Andersson was asked what the next generation of consoles would need to include for Frostbite 2 to work ‘perfectly and as intended on high-end PCs.
“There are two things: memory and processing power,” Andersson said. “We need lots and lots of processing power. The more you can cram into a machine, we’ll take advantage of that. Two GBs would not be enough when it comes to RAM. Four GBs would work. Eight Gbs? Yeah. I think that would be perfect when it comes to memory.”
(System specifications for Battlefield 3 call for 4GB of RAM.)
Andersson says there are “quite a few games” currently in development using the Frostbite 2 engine, but he would not go into detail about currently announced titles. Recently, EA revealed both Medal of Honor Warfighter and Command & Conquer: Generals 2 will be built on the technology. When asked whether Mirror’s Edge 2 was running on Frostbite 2, Andersson quickly shot back: “If we were to build a Mirror’s Edge 2, it would use Frostbite 2.”