Right now Killzone: Shadow Fall clocks in at 39.7 GB, which is only relevant if you plan on downloading it. If you are, be thankful. At one point in time the game clocked in at a staggering 290 GB. Thanks to Eurogamer we know.
Guerrilla Games’ Technical Director Michiel van der Leeuw said that “the bulk of it is textures. I think we’re probably a lot larger than the other cross-generation games, because we have no assets that have been made to a lower spec. The surface area, I’m just guessing here, must be five to 10 times bigger than Killzone 3 was.”
As for pushing 290 GB:
“I think at some point the disc image that we were generating was around 180 gigs. And if we would have put all the levels in, which was didn’t, because the the disc image generator broke, it would have been around 290 gigs of data.
“So we had to completely re-architect how we deal with data. And we did a lot of wor- this is actually something I’m extremely proud of – to optimize our disc access pattern. Sony made special libraries for us because we were the first ones hitting these sort of problems. I think it’s something that a lot of people will need to be doing in the future.”
Killzone: Shadow Fall will launch with the PS4 an exclusive on November 15th in North America and November 29th in Europe.