Have you ever wondered why you’re able to hear sound in space in the upcoming Call of Duty: Infinite Warfare? It makes absolutely no sense. Or at least, it didn’t.
Brian Horton, Senior Art Director at Infinity Ward, has cleared things up a little with the following (courtesy of PlayStation Blog):
In the game, there’s a way your suit can simulate those sounds and impacts through photons so that you have a tactical awareness of your environment. We’ve dampened the sound a little, but it’s still there to make sure the player has a good time. This is actually not science fiction either — it’s actually very plausible.
And that’s why you can hear sound in space in Call of Duty: Infinite Warfare. Well played, Infinity Ward. Well played.
The game, after having a rather harrowing reveal trailer, bounced back during E3 after a great gameplay demo was shown. It managed to impress critics and fans alike and many were actually unsure it was a Call of Duty game until the name popped up on screen.
Activision has also embraced a more ‘boots on the ground’ marketing campaign for the game now after a backlash regarding focus on the game’s space setting and has even changed the game’s official boxart to accommodate the same.
That, along with a impressive Modern Warfare remaster that’s only available as an add-on to the special editions of Infinite Warfare, the upcoming Call of Duty title looks poised to break records again.