Actress Lindsay Lohan filed a lawsuit against Take-Two, the publisher of GTA for depicting her image in Grand Theft Auto V without any authorization in 2014. She even claimed that the company also used her in the promotional materials of the game.
Both the parties have been fighting in this case for the last two years. The court however, overturned Lohan’s lawsuit yesterday, much to the relief of the publisher Take Two Interactive and developers Rockstar Games.
Along with Lohan, Karen Gravano, who stared in Mob Wives also filed a lawsuit claiming that the game used her likeliness, therefore fringing the rights o privacy. On the other hand, Lohan claimed the character who wore bikini and made a peace sign with her hand was of her likeliness. The character was actually used in the promotional materials of the game.
Lohan’s suit mainly focused on the peace sign made by the character. Her complaint read,“The Plaintiff has been using the peace sign hand gesture for years before and after its use in the video game.”
Whereas Gravano, complained that one character of the game name Andrea Bottino used her likeliness and story. Gravano’s father actually was a mob killer who later cooperated with the police.
The complaint read, “that the character’s story about moving out west to safe houses mirrors Gravano’s fear of being ripped out of her former life and being sent to Nebraska; that the character’s story about dealing with the character’s father cooperating with the state government is the same as Gravano dealing with the repercussions of her father’s cooperation; and that the character’s father not letting the character do a reality show is the same as Gravano’s father publicly decrying her doing a reality show.”
A five-judge panel was set up for this case and the panel ruled that the suits lacked merit. They said that the game didn’t used both Lohan’s and Gravano’s name and original photos and their complaints that the characters looked like them were not enough to prove anything.
The court stated, “this video game’s unique story, characters, dialogue, and environment, combined with the player’s ability to choose how to proceed in the game, render it a work of fiction and satire.”