Metal Gear Survive caught reusing old Metal Gear Solid 5 map

When Metal Gear Survive was confirmed, the first facet of intelectual property in Konami’s series not guided by the direction of Hideo Kojima, it was met with a confused if not incredibly curious reception. Essentially, it seems, it’s a new Metal Gear but with zombies and featuring survival elements. It’s clear to see why some gamers were surprised, if not baffled.

Source: www.smartworld.it

Source: www.smartworld.it

There was a recent gameplay demo of MGS: Survive at Tokyo Game Show that revealed how it seems very, very similar to the structure and format of Metal Gear Solid: The Phantom Pain. So let’s break it down with the help of some useful video evidence.

Video you'll love from around the web

Here’s the original reveal at Tokyo Game Show of Survive’s gameplay:

Arguably, on the surface, the gameplay looks like a straight-up mod of The Phantom Pain. It bears a lot of similarities to (SPOILERS) the later half of the campaign in which soldiers are corrupted by a virus and appear in a zombie-like form.

To further investigate the similarities between the location/map of Afghanistan, a YouTube user has posted a video on a comparison of the map between Phantom Pain and Survive. Check it out below:

It really does seem that the maps hold a large comparison between them – especially in structures and textures such as walls, fences etc.

Let us know what you think: have Konami essentially copied the Afghanistan map from the Kojima directed Phantom Pain or is it just down to the game sharing the same DNA as what came before it?