Games and more specifically, levels from games and films have been being remade in Unreal Engine 4 for a while now and each time it never fails to amaze me. This time is no different with the devs behind Fallout: New Vegas, one of the fallout’s Fan bases favourite games, have recreated Mos Eisley in the engine.
Jason Lewis, who is the head of the team working on the project had this to say about the recreation in an 8o.lv interview:
Originally it was just going to be the Falcon sitting in Docking Bay 94 so I could run around and look at it in real-time.
Then I thought it would be neat to add the interior to the docking bay, and then maybe some of the surrounding Mos Eisley city, then I thought ‘hey, let’s put the Mos Eisley Cantina in as well!’
It was at this point that I realised the scope of this project had grown beyond my ability to finish it by myself, so I extended an invitation to several of the artists working with me at Obsidian to help out with this project in their free time, and I got many very enthusiastic YES responses, so I divided up the work based on the time and effort commitments that volunteers were willing to put into it.
Check out the video for the project below:
Bare in mind that these are still early development and not finished just yet. These will make these look even better when they have finally finished the project.
Lewis also said this in the description of his video:
if you wanna download it and run around in it yourself, please feel free to do so. A couple things though, when you load into the main menu, please read the notes, they explain all the little issues we have with the project. Also, LOAD TIMES!!!! Our level is NOT optimized at all! so load times are a bit long. When you press play from the main menu you might think it has frozen, but not to worry, it hasn’t, it just takes a LONG time to load, roughly 1.5 – 2 minutes for most people on mechanical hard drives, SSDs will be a little faster.
Find the download links in the description of this video.