Electronic Arts has been under fire for some time with gamers. One of the biggest issues recently has to be the latest Sim City for the PC. The title required the game to be connected online at all times. This lead to a constant struggle to even get access to EA’s servers. Now Oddworld creator, Lorne Lanning, took a number of jabs at the company during an interview with VG247.
The subject was revolved around Battlefield 4, its bugs along with the initial rocky launch. Lorne Lanning believes that the rocky launch and the several bugs found within the game was the really the fact that EA no longer cares about the game development or taking risk. In fact, Lorne feels that this is just a result of pleasing share holders and making a quick profit.
F**k that business. I don’t want to play with that business, because it was a losing business,” Lanning said. He claimed that AAA game publishers can become beholden to shareholders and as a result, run the risk of building games by the book instead of branching out and trying new things.
Lorne goes on to not fault the actual development team. Someone within EA had to give the order on the game to jump into development and get released with the several bugs.
Why did Battlefield 4 ship? You know that team was crying. You know that team knew that game wasn’t ready to go,” Lanning said. “You know that team f**king spent a lot of sleepless nights building that sh** out to look as good and play as good, when it was able to be experienced, being played as they were intending it to be played.”
Do you feel Lorne Lanning is correct? Is EA no longer a company that cares about the customer and taking risks with new video game IPs and innovation but rather just making the quick buck? Grant it, EA will only continue to make these video games if there are gamers willing to pick the title up so there has be something EA is doing right.