All Points Bulletin has made its console debut yesterday after being quietly launched on Xbox One. The new game, APB: Reloaded is inspired by GTA and will continue to be a free-to-play MMOTPS as its predecessor.
APB, developed by Grand Theft Auto creator David Jones and Realtime Worlds, made its first entry on PC in 2010 as a subscription based MMO. The original idea was to make the game GTA’s MMO version, but it failed to materialize due to some issues.
The game was then forced to be sold off and released as APB: Reloaded in 2011. However, the latest console version of the game is developed by Reloaded Games and published by Ravenscourt.
APB: Reloaded on Xbox One will remain the same as the PC version. The free to play game will offer the players various vehicles, weapons, customization options and open-world combat for a maximum of 100 players. The players will also get a chance to be either a criminal or a law enforcer in the game.
The game supports micro transactions and is free to download. However, the players will need an Xbox Gold subscription to play the game. The players will have an option to buy the currency used in the game named G1C, which will come in packages ranging from $5 for 400 G1C to $200 for 20,800 G1C.
The developers have also said that the players who play the game before the first patch is released will receive a free Founders Pack, which consists of a vehicle, Fireworks Flare Launcher, etc. To add to this they have also promised free weapon skins and an exclusive in-game title for the players who play more than 10 hours within this period.
Although the release date has not been fixed yet, a PlayStation 4 version of the game is in the works. The blog post of the developers mentions that APB: Reloaded will come to PlayStation 4 after the first patch for Xbox One releases. Initially, both the console versions were scheduled to release in mid 2015.
The blog also mentioned the problems faced by the users of the PC version of the game. They stated:
“As many of you guys are aware, we have been in development limbo (or development hell) for a very long time. The console versions were originally supposed to ship a long time ago and we were contractually obligated to release the new engine on the console version before shipping these changes on PC. Since the new engine performs really well on PC, it has been a bit frustrating to be stuck in this mode for this long.”
They went on to add that the PC version will gain from the fact that the console versions are finally releasing.The full blog post about APB: Reloaded can be read here.